Prayer & Supplication
The gods and demons enjoy
proper propitiation. Each has their own favorite offerings. They also
respect those with great personal power. Champions and heroes or
villains, those who take hold of the reins of Fate and direct its
course. There is no dedicated Priest or Cleric class. Anyone can
pray. To see if the god responds make a d100 roll. Calculate the TN
as follows: The 10’s place is determined by what sacrifices you
make or oaths you offer. An oath is a promise to perform a service on
behalf of the god. The DM assigns a value to the offering between 10%
and 90% based on its worth. The 1’s place is equal to your level.
If you are a dedicated Champion of the god double your TN. If you are
on bad terms with the god halve your TN instead. If the Prayer Check
succeeds the god grants you a vision or omen that answers your
question (though their answers are rarely straight forward and easy
to interpret). They can also perform miracles on your behalf.
Perigor is a 4th level
Fighter (+4%), if he offered a bottle of wine (+10%) he would have a
14% chance of having his prayer heard. If he was a Champion his
chance increases to 28%. If the god he’s addressing hates him, it drops to 7%.
Offering Table
Sacrifice |
Oath |
Prayer Bonus |
Bottle of fine wine (75sp) |
Give 100sp as alms |
+10% |
Chicken or small animal |
Aid the next devotee of the god you meet |
+20% |
Fine incense or perfume |
Three services to be named later |
+30% |
3 small animals or 1 medium animal |
Complete a minor quest |
+40% |
Exotic herbs or resins. Fine gems. |
Build a shrine to the god |
+50% |
3 medium animals or 1 large animal |
Complete a difficult quest |
+60% |
Magic item or piece of fine art |
Build a temple to the god |
+70% |
3 large animals or 1 unwilling human |
Complete a legendary quest |
+80% |
Willing Human |
Lifelong Fealty (renouncing all other gods) |
+90% |
Miracles
If
you appeal to a god for a miracle and they answer your prayer, they
may decide to grant or withhold their aid. The DM makes a Reaction
Check. If the god is favorable they will do one of the following:
- Grant you the immediate benefit of up to 3 Fate Dice, Magic Dice or Ritual Dice.
- Grant the effect of one spell or ritual related to their domain. It is cast with up to 6 MD. Demi-gods use d12’s and gods use d20’s for MD.
- Create an advantage through coincidence. If you desperately need a weapon, you find one. The guard accidentally drops something you can use to pick the lock on your cell door. A sudden rainstorm makes the dogs chasing you lose your scent. The miracle can be unlikely, but it must be something that could happen naturally, something an onlooker would explain as a stroke of luck.
- Heal an injured creature to full HP.
- Save a dying creature (restore them to 1 HP).
- Break a spell or curse. The god must have a domain related to the spell or the spell’s Empowering Demon must serve them.

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